cogburn
May 24, 2012
Rockets
There are lots of programs, including many commercial programs, that will predict the maximum altitude of a model rocket. There are some inexpensive altimeters out there also that can give altitude results when placed inside your model during flight. Are they trustworthy? I wasn't sure so I had an idea to see if I could come up with a LB program that would predict accurately (within 5%) the height of a model rocket. Of course this program is more involved than the others presented on this page so I needed some help. I got a great deal of help from Mr. John Fisher who lives in Merry Old England. I had the ideas of what I wanted to do and he developed the code that would get me there. I give all credit to him.
I knew published data was available for model rocket thrust curves. I was not sure how accurate this data was as I was concerned that companies that make the motors might tend to exaggerate the numbers. I began a series of tests using an analog to digital interface and a force probe to measure force and time data and integrated these curves to obtain impulse data for various rocket motors. I have to say that the published data is very close to my measurements. The first bit of code presented here represents asimple algorithm that will predict rocket altitude when average impulse is used from published flight simulation for an Estes A-8 rocket motor data. pushing a 37 gram rocket. This includes a parachute deployment and subsequent terminal velocity to ground.
There are lots of programs, including many commercial programs, that will predict the maximum altitude of a model rocket. There are some inexpensive altimeters out there also that can give altitude results when placed inside your model during flight. Are they trustworthy? I wasn't sure so I had an idea to see if I could come up with a LB program that would predict accurately (within 5%) the height of a model rocket. Of course this program is more involved than the others presented on this page so I needed some help. I got a great deal of help from Mr. John Fisher who lives in Merry Old England. I had the ideas of what I wanted to do and he developed the code that would get me there. I give all credit to him.
I knew published data was available for model rocket thrust curves. I was not sure how accurate this data was as I was concerned that companies that make the motors might tend to exaggerate the numbers. I began a series of tests using an analog to digital interface and a force probe to measure force and time data and integrated these curves to obtain impulse data for various rocket motors. I have to say that the published data is very close to my measurements. The first bit of code presented here represents a
'EstesA8.bas
'This program uses the thrust data to draw a position/time, velocity/time, and acceleration/time
'graph for a rocket of mass 37 grams and an A-8 Estes engine.
nomainwin
UpperLeftX = 10
UpperLeftY = 10
WindowWidth = 1100
WindowHeight = 700
graphicbox #w.g, 10, 10, 1010, 610
textbox #w.t, 10, 620, 610, 30
open "Rocket vertical flight simulation" for window as #w
#w, "trapclose [quit]"
#w.g, "size 2 ; goto 5 505 ; down ; goto 950 505"
RocketBodyMass = 0.030 ' fixed mass of rocket body
RocketFuelMass = 0.0033 ' 3.3 gram of fuel
EngineCasingMass = 0.0164 ' 17gram casing & nozzle.
burntime = .7 ' burn lasts for this time
burnrate = RocketFuelMass / burntime ' assume linear reaction rate
Area = 0.0004 ' cross sectional area of rocket
Gravity = 9.81 ' acceleration of gravity
AirDensity = 1.2 ' density of air
DragCoefficient = 0.75 ' allows for the streamlined shape
y = 0 ' initial vertical height
vy = 0 ' initial vertical displacement
time = 0 ' initial time
deltat = 0.001 ' time interval between updates
acceleration = 0
hasTakenOff = 0
global RocketBodyMass, RocketFuelMass, EngineCasingMass, burntime, burnrate
global Area, Gravity, DragCoefficient, y, vy, time, deltat , Gravity, AirDensity
[here]
force =thrust( time) - Gravity * mass( time) - drag( time)
if hasTakenOff <>0 then acceleration =force / mass( time) else acceleration =0
if thrust( time) >( mass( time) *Gravity) then hasTakenOff =1
vy = vy + acceleration *deltat
#w.g, "color green ; set "; 5 +600 *time /10; " "; 505 -500 *vy /250
y = y + vy *deltat
time = time + deltat
#w.t, " Time = "; using( "##.###", time); " force = "; using( "##.###", force);_
" acceleration = "; using( "#####.##", acceleration); " velocity = "; using( "###.##", vy);_
" and height = "; using("#######.##", y)
#w.g, "color black ; set "; 5 +600 *time /10; " "; 505 -500 *y /120
scan
if y <500 and y >-.1 then goto [here]
wait
' _____________________________________________________________________
function thrust( tt)
th =0
if tt <=.7 then th = -0.0229 *tt +2.362
if tt <=0.395 then th = -10.9 *tt +6.662
if tt <=0.27 then th = -151.3 *tt +44.54
if tt <=0.225 then th = 53.49 *tt -2.049
if tt <0.035 then th = 0.0
' if tt <=1.6 then th =3
'if tt <=0.3 then th=10 -80 *( tt -0.2)
' if tt <=0.2 then th =50 *tt
#w.g, "color red ; set "; 5 +600 *time /10; " "; 505 -500 *th /50
thrust =th
end function
' _____________________________________________________________________
function mass( tt)
select case tt
case tt <=1.6 ' it burns 0.0035kg in 0.7s.
m =RocketBodyMass +EngineCasingMass + RocketFuelMass - tt *burnrate
case else
m =RocketBodyMass +EngineCasingMass
end select
mass =m
end function
'____________________________________________________________________________
function drag( tt)
if vy >0 then drag =0.5 *AirDensity*vy^2 *DragCoefficient *Area else drag = -0.5 *AirDensity *vy^2 *DragCoefficient *Area
if tt >6 then drag =-0.5 *AirDensity *vy^2 *DragCoefficient *0.05
end function
[quit]
close #w
end